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by adam mathes, vagabond library scientist · archive · @adammathes
A Pleasant Place

There are no enemies in FEZ. No bosses, no combat. In fact, no conflict of any kind. You can die, but there is no penalty for doing so. FEZ aims to create a non-threatening world rich with ambiance, a pleasant place to spend time in.
Gaming at its best creates new places we want to spend time in. That ability is core to what excites me most about the medium.
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